By categorizing the sounds and using scriptable objects, this audio manager provides an easily managed and user friendly audio implementation.
This system allows for hassle free cooperation between game designer and programmer, as the audio files can conveniently be added and modified through the editor.
In the video here you can listen to some audio examples from Safety Protocol. The picture below it shows the audio manager’s scriptables and sound categories as seen in the inspector.
Language: C#
Engine: Unity
Using a basic waypoint system, I implemented customized basic AI movement behavior in our game Safety Protocol. The waypoint system can be customized to any other AI units using waypoints to move around.
Related page: Waypoint System Editor Tool.
Language: C#
Engine: Unity